![]() ![]() The songs don't get repetitive, but there aren't any features to be excited about when stepping up to the game. + Shooting combos while listening to ACDC is fun for a while. ![]() Very well integrated overall, but especially in the sound area. + A rock band theme with focus on the songs. Good callouts, but sometimes a bit hard to hear over the music. + Songs don't get old because there is no set order and each song rarely plays for more than 1-2 minutes. + Amazing use of the band theme with a small recognizable song piece playing when a shot is hit (e.g. There is a giant face in the middle of the playfield staring at me the whole game. Mostly red, yellow and black shapes and some photos. The spring/diverter from the pop bumpers is plain stupid and creates more chaos and bad feeds than it should. Preparing/starting the playfield x during gameplay provides some "strategy". + Firing the canon into the target is difficult but it's the big payoff shot. The flasher in the bumper area is annoying. Lighting is incredibly confusing with only one insert per shot for multiple features. For the focus on points there is very little audiovisual feedback when doing well or getting a big point reward. The progression to get to the next song is tied to the jukebox in the back which provides something to learn (which shot has which name). + Short but good intros to the multiballs. + A good amount of little animations that play when hitting a shot, e.g. It's just a matter of looking at which MB needs the fewest shots to get to and hitting that, or just hitting shots randomly and eventually lighting a multiball anyways. Getting to and playing multiballs is not interesting. The mode jackpot build-up and lighting the next song are two completely different conflicting tasks when the should somehow work together to make getting to Encore enjoyable and also rewarding. The only difference is which things score some points and build the jackpot. There are 12 modes, but none of them is interesting. + Building up the song jackpot is a good risk/reward rule. + Interesting progression system with the songs and Encore as the wizard mode. Even worse with the drop targets removed. + The cannon and bell are very cool mechs/toys for a Pro game. Games played: ~20, >300 on Pinball Arcade I probably feel the opposite of the majority and that is: the machine is worse than the sum of its parts. My rating score will probably seem better than my comments. Adrenaline = well, we did find new & creative ways to string expletives together. Fun = …well, we always though of it more as ‘work’ than ‘fun’. The canon shot was too repetitive also with cheap drains unless you fired it around the orbit. The bell shot for multipliers carried too much risk of random center drains that we couldn’t dependably avoid. What didn’t we like? Shots felt limited to the two ramps and orbits. This was ALMOST our first pin purchase if it was, we may have never really gotten into the hobby. I can’t begin to understand how this game (specifically the pro) is rated higher than other stern rock pins such as LZ or Aero. We probably cussed more times while playing this game than in the rest of our lives combined (and we’re in our 50’s!). ![]() Wife and I love the band and music, but didn’t feel that the pin offered much beyond a fast pace, cheap drains, and A LOT of repetition. It is the machine we owned for the shortest period of time (~4-5 months).
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